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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
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Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Spectrum

Blazing Thunder

Blazing Thunder
GenreShoot em Up
DeveloperHi-Tec Software
PublisherHi-Tec Software
Released1990
Rating
Graphics:7.0
Sound:5.0
Gameplay:7.0
Overall:6.0
Reviewed byndial
Blazing Thunder is a vertical scrolling action shooter that looks pretty much like Ikari Warriors. The game was released for the Amstrad CPC, Commodore 64, ZX Spectrum and the 16bit Amiga and Atari ST.
 
Review
Blazing ThunderSTORY / GAMEPLAY
The story takes place somewhere in the future where you find yourself in the middle of a tank battle. There are no outstanding features to the game really. Your main goal is to just control your tank around the levels shooting anything that moves, until you reach the end of the level where a large enemy vehicle awaits (a tank, a chopper etc). The further you advance, the better weapons and power-ups you'll collect. Along your way you must also avoid enemy minefields! The game is quite playable but hard enough to last. It's surely fun for a while but it's not as addictive as Ikari Warriors but that doesn't stop Blazing Thunder from being a great little shooter.

GRAPHICS / SOUND
The ZX version has well drawn graphics with a variety of enemies and backgrounds that look much like the famous Ikari Warriors, but the gameplay area is almost colorless and quite small. Though in monochrome, the main color changes in each level. The sprites move fast and the screen scrolls quite smooth. The game's sound is fine, featuring several sound effects like cannon/machine gun firing and explosions but no music at all.
 
Screenshots
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
Commodore C64
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
read more...
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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